Craps is the easiest casino games to learn once you get into
it. It's a fast moving game played with two dice and it offers
good returns if you get it right.
People are often afraid of trying craps because the layout is
a bit confusing at first so are the bets, odds and payoffs of
game. But don't worry it is really easy once you've tried a
few hands.
Let's start by giving you a few hints that are going to improve
your odds of winning. That's one thing the casinos won't teach
you how to do.
Layout:
There are two identical sides consisting of several betting
possibilities; Pass and Don't Pass Line bets, Come and Don't
Come areas, Field bets, Big 6 and 8 bets and areas to make Place
bets on the numbers 4, 5, 6, 8, 9 and 10.
Click on table to practice craps
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THE RULES:
You play craps with two dice, each die having six sides. The
numbers on each die run from one to six. Seven is the easiest
number to roll.
The shooter must make a Pass Line or a Don't Pass Line bet
before rolling the dice. (The next types of bets apply until
the come-out roll has produced a win or a loss.)
The Pass Line bet is the easiest and most common bet to perform.
If you are new at craps, it's the best way to start off
PASS LINE: It's an even money bet that means
if you bet $1 you'll receive $1 if you win, you bet $2 you'll
get $2 and so on.
·You win on the pass line if the first roll is a 7 or
11.
·You lose if the roll is 2, 3, or 12 - this is called
craps.
·If the first roll is a 4, 5, 6, 8, 9, or 10, this is
called the point; the point must be repeated before you roll
a 7, or you lose. For example if you roll a 4 you need to get
another 4 to win and you can roll the dice as long as you don't
get a 7.
Once the point has been determined you can increase your line
bet by taking ODDS. This is done by betting additional money
that the shooter is going to make his point. You place this
bet directly behind the original line bet. Each point pays different
odds. If you were to take the odds on a point of 4 or 10, you
would get paid 2 to 1 for your bet (bet $1 and get paid $2).
If the point were 5 or 9, you would get paid 3 to 2 for your
bet (bet $2 and get paid $3) etc. When you choose to increase
the stakes by taking the odds, you always get paid more than
you bet based on what the odds are of making that point before
a 7.
The COME BET: It's an even money bet (you
win what you bid). The difference between the Pass Line and
the Come Bet is that you make a come bet after the point has
been determined on the pass line. After you make a come bet,
the first roll of the dice will establish the come point. If
you roll a 7 or 11, you win automatically. But if you roll 2,
3, or 12 on the first roll you lose.
The ODDS-ON COME BET: Just like in the Pass
Line Bet, you can take odds in the Come Bet. You can bet additional
money that the shooter is going to make his point. The odds
on come bets takes place exactly the same way it does in the
Pass Line, except that the dealer takes the money and places
it on the come point for you.
The DON'T PASS LINE BET: It's the opposite
of the PASS LINE BET. you lose if your first roll is a 7 or
11. If it is a 2 or 3, you win. If the roll is a 12, it is called
a push and you neither win or lose. If the first roll is a point
(meaning a 4, 5, 6, 8, 9, or 10), a 7 must be rolled BEFORE
that point is repeated in order to win. If the point is repeated
before the 7, the "don't pass line" loses. The odds
are reversed in the don't pass.
The DON'T COME BETS: It's the same as the
Come Bet but in reverse. The rules are the same as in the don't
pass line bet. The only difference is that the dealer places
your bet on the come point as it is rolled.
ONE ROLL BETS
(See the board to know where to place your bets)
At any time during the game you may bet for the next roll only:
Any Craps - A One Roll bet which wins on a throw of 2, 3 or
12.
Craps 2 - A One Roll bet which wins on a throw of 3 only.
Craps 12 - A One Roll bet which wins on a throw of 12 only.
Any 7 - A One Roll bet which wins on a throw of 7 only.
Eleven - A One Roll bet which wins on a throw of 11 only.
Field - A One Roll bet which wins even money on throws of 3,
4, 9, 10 or 11; pays double on 12.
Horn Bet and Horn High - A One Roll Combination bet covering
2, 3, 11 and 12.
WINNING STRATEGY:
To win big at craps you must capitalize on the short stretches
of the game. A shooter continues to roll the dice until he gets
a 7 (for the pass line bet). You can maximise your winnings
during these hot streaks by playing the Pass Line, backing that
bet with Free Odds bets, and placing multiple Come bets, also
with Free Odds.
The most aggressive players make Come bets on every roll until
all the point numbers are covered. This gives them the chance
to win many bets quickly as long as the dice stay hot and the
shooter continues to roll without hitting a 7. That stategy
is risky. A safer method calls for placing a maximum of two
Come bets in addition to the original Pass Line bet which gives
the player three numbers always working for him. When one of
the points is rolled and his bet is paid off, the player makes
another Come bet to keep three numbers working.
Summary:
Bet the Pass Line and back up the bet with a Free Odds bet.
Make two additional Come bets, also taking the Free Odds bets.
Stop betting after 3 point have been rolled. If one of the Come
bets is won, immediately place another Come bet. Similarly,
if the original Pass Line bet is won, make another Pass Line
bet. This system lets the player capitalize during a shooter's
hot streak while minimizing his losses when the dice eventually
turn cold.
Multiplayer game:
The same rules as above aply. The differences are you're not
the only one rolling the dice and betting!
The come-out roll is the most important roll, since it determines
the point that must be repeated before a seven is rolled.
A come-out roll occurs under the following conditions:
· When a previous shooter has rolled a seven-out.
· When a new shooter is throwing the dice for the first
time.
· When a shooter has rolled a 7 or 11 on a previous come-out
roll.
· When a shooter has rolled a craps (2, 3 or 12) on a
previous come-out roll.
· When a shooter has repeated a point without rolling
a seven.