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Craps


Craps is the easiest casino games to learn once you get into it. It's a fast moving game played with two dice and it offers good returns if you get it right.


People are often afraid of trying craps because the layout is a bit confusing at first so are the bets, odds and payoffs of game. But don't worry it is really easy once you've tried a few hands.

Let's start by giving you a few hints that are going to improve your odds of winning. That's one thing the casinos won't teach you how to do.

Layout:
There are two identical sides consisting of several betting possibilities; Pass and Don't Pass Line bets, Come and Don't Come areas, Field bets, Big 6 and 8 bets and areas to make Place bets on the numbers 4, 5, 6, 8, 9 and 10.


Click on table to practice craps for free

THE RULES:
You play craps with two dice, each die having six sides. The numbers on each die run from one to six. Seven is the easiest number to roll.

The shooter must make a Pass Line or a Don't Pass Line bet before rolling the dice. (The next types of bets apply until the come-out roll has produced a win or a loss.)

The Pass Line bet is the easiest and most common bet to perform. If you are new at craps, it's the best way to start off

PASS LINE: It's an even money bet that means if you bet $1 you'll receive $1 if you win, you bet $2 you'll get $2 and so on.
·You win on the pass line if the first roll is a 7 or 11.
·You lose if the roll is 2, 3, or 12 - this is called craps.
·If the first roll is a 4, 5, 6, 8, 9, or 10, this is called the point; the point must be repeated before you roll a 7, or you lose. For example if you roll a 4 you need to get another 4 to win and you can roll the dice as long as you don't get a 7.

Once the point has been determined you can increase your line bet by taking ODDS. This is done by betting additional money that the shooter is going to make his point. You place this bet directly behind the original line bet. Each point pays different odds. If you were to take the odds on a point of 4 or 10, you would get paid 2 to 1 for your bet (bet $1 and get paid $2). If the point were 5 or 9, you would get paid 3 to 2 for your bet (bet $2 and get paid $3) etc. When you choose to increase the stakes by taking the odds, you always get paid more than you bet based on what the odds are of making that point before a 7.

The COME BET: It's an even money bet (you win what you bid). The difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If you roll a 7 or 11, you win automatically. But if you roll 2, 3, or 12 on the first roll you lose.

The ODDS-ON COME BET: Just like in the Pass Line Bet, you can take odds in the Come Bet. You can bet additional money that the shooter is going to make his point. The odds on come bets takes place exactly the same way it does in the Pass Line, except that the dealer takes the money and places it on the come point for you.

The DON'T PASS LINE BET: It's the opposite of the PASS LINE BET. you lose if your first roll is a 7 or 11. If it is a 2 or 3, you win. If the roll is a 12, it is called a push and you neither win or lose. If the first roll is a point (meaning a 4, 5, 6, 8, 9, or 10), a 7 must be rolled BEFORE that point is repeated in order to win. If the point is repeated before the 7, the "don't pass line" loses. The odds are reversed in the don't pass.

The DON'T COME BETS: It's the same as the Come Bet but in reverse. The rules are the same as in the don't pass line bet. The only difference is that the dealer places your bet on the come point as it is rolled.

ONE ROLL BETS
(See the board to know where to place your bets)
At any time during the game you may bet for the next roll only:

Any Craps - A One Roll bet which wins on a throw of 2, 3 or 12.

Craps 2 - A One Roll bet which wins on a throw of 3 only.

Craps 12 - A One Roll bet which wins on a throw of 12 only.

Any 7 - A One Roll bet which wins on a throw of 7 only.

Eleven - A One Roll bet which wins on a throw of 11 only.

Field - A One Roll bet which wins even money on throws of 3, 4, 9, 10 or 11; pays double on 12.

Horn Bet and Horn High - A One Roll Combination bet covering 2, 3, 11 and 12.

WINNING STRATEGY:

To win big at craps you must capitalize on the short stretches of the game. A shooter continues to roll the dice until he gets a 7 (for the pass line bet). You can maximise your winnings during these hot streaks by playing the Pass Line, backing that bet with Free Odds bets, and placing multiple Come bets, also with Free Odds.

The most aggressive players make Come bets on every roll until all the point numbers are covered. This gives them the chance to win many bets quickly as long as the dice stay hot and the shooter continues to roll without hitting a 7. That stategy is risky. A safer method calls for placing a maximum of two Come bets in addition to the original Pass Line bet which gives the player three numbers always working for him. When one of the points is rolled and his bet is paid off, the player makes another Come bet to keep three numbers working.

Summary:
Bet the Pass Line and back up the bet with a Free Odds bet. Make two additional Come bets, also taking the Free Odds bets. Stop betting after 3 point have been rolled. If one of the Come bets is won, immediately place another Come bet. Similarly, if the original Pass Line bet is won, make another Pass Line bet. This system lets the player capitalize during a shooter's hot streak while minimizing his losses when the dice eventually turn cold.


Multiplayer game:
The same rules as above aply. The differences are you're not the only one rolling the dice and betting!

The come-out roll is the most important roll, since it determines the point that must be repeated before a seven is rolled.

A come-out roll occurs under the following conditions:
· When a previous shooter has rolled a seven-out.
· When a new shooter is throwing the dice for the first time.
· When a shooter has rolled a 7 or 11 on a previous come-out roll.
· When a shooter has rolled a craps (2, 3 or 12) on a previous come-out roll.
· When a shooter has repeated a point without rolling a seven.